TEN CANDLES: IS IT A GAME?

6 03 2020

What IS a game anyway, exactly? The simplest definition I can find is “a structured form of play”.

Games can be played for fun, for entertainment, or as a teaching tool. Some say games are separate from “work” . . . but don’t some people play games for money? And don’t some play games professionally? And don’t some people also enjoy their jobs very much?

Roger Caillois, author of Les jeux et les hommes (Games and Men)*, gives his own list of criteria, whereby a game must have the following characteristics:

  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation does not accomplish anything useful
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality

Let’s see how Ten Candles stacks up with the above definition of a game. I’ve never played it, but I have listened to a lot of its playthroughs, which made me think a lot about the ins and outs of participating.

  1. Is it fun? Well, I suppose it is if so many people are playing it, raving about how much they enjoy it, and trying to get their friends to play. It seems to me that very few people outside the field of game design have reason to praise a game unless they genuinely enjoy it. So yes, this factor supports the premise that Ten Candles is indeed a game.
  2. Is it separate in the way described in Caillois’s list? I suppose it is. There are a limited number of locations set up by the GM, in an overall setting that, while quite large, is somehow isolated (at least, in every playthrough I’ve listened to).
  3. Is it non-productive, in that it does not “accomplish anything useful” ? I’m going to assume that in 1957, society’s line definition of “useful” was far more practical and well-defined than our own definition of it is today.
  4. Is it governed by rules? No doubt about it.
  5. Is it fictitious? Definitely “yes”.

Oh, wait! . . . have I missed something? What about #3?

As a gamer and a game designer, I admit that my own context includes a profound preference in favor of uncertainty in the outcome of almost any game. For me, wondering what will happen next, trying to predict what will happen, and trying to influence the game’s events are all very important.

Here’s one of the world’s tiniest, most harmless spoilers: One of the first things people learn about Ten Candles is that by the end of the story, the player’s characters will all be dead.

Comparing Ten Candles to other games

At first, I wasn’t sure how I felt about this. But then, I started comparing Ten Candles to other games. Out of all the thousands of games I’ve played, how many of them would I want to play if the outcome was written in stone before I’d even sat down at the table? For game players, the answers will vary. For me, the answer is: very few, maybe none.

Under those circumstances, I wouldn’t play Terraforming Mars, 7 Wonders, or Ticket to Ride. Not just because I wouldn’t win — but because of the foreknowledge of how everything would resolve. Suppose for a moment, that Major League Baseball made a public decision in advance about which team would win every game of the next baseball season, all the way up to the World Series. If you’re a baseball fan with a favorite team, would that arrangement still deliver the same shots of excitement for you as it does now?

But for me, it goes even a bit farther than that. Because Ten Candles doesn’t stop with a hard rule that all characters die by the end. It also dooms everybody in the world, indeed the world itself. Whatever dangers now beset the game world, you will die. In fact, everyone you’ve ever known is either dead or doomed. Humanity is on the verge of extinction, because “They” are on their effortless march to victory.

There’s nothing wrong with horror. I know a lot of Ten Candles fans enjoy the horror.  They might even get a rush from the tragedy: people do watch tragic movies and plays, after all. Tragedies include a large portion of the world’s most compelling drama.

In conclusion, my opinion of Ten Candles is this: it’s a highly immersive, dramatic experience in tragic horror. But it’s not a game. It’s a group of players, collaborating with their Game Master in the forging of a compelling dramatic experience.

And as far as my opinion of it not qualifying as a game? How important is that, really?

Even though this is a game I’ll never play, I’m not trashing Ten Candles. If I was down on the game, I wouldn’t listen to the game’s YouTube playthroughs. (Some of the conversations that take place during play are quite compelling.) If you like Ten Candles, and would like to try listening to a playthrough, I recommend it for a long car ride at night. The best one I’ve heard so far is called The Last Boat. 

*published by Éditions Gallimard, 1957.

 

 





GAS STATION CUISINE

6 03 2020

 

5 03 2020

I was recently at a bagel place, and figured I’d grab a Snapple iced tea. I was horrified to see that all of the Snapple bottles were now plastic, not glass. The labels were newly adorned with the words “NEW PLASTIC BOTTLE!”, so it’s not like Snapple was ashamed of it.

This disappointed me . . . why the switch? Did some executive just figure that we needed more plastic in the ocean? This seemed to indicated that Snapple had caved to the greed of Big Plastic — isn’t glass made largely out of sand, and far more biodegradable than plastic? It seemed there was literally no good reason for doing this!

A bit later though, I came across an online reddit discussing about this very same subject.  The first redditor I came across had posted:  “If a case of plastic bottles weighs one pound less than a case of glass bottles and Snapple makes a million cases of drinks a year, this change takes a million pounds of freight out of a long and convoluted logistics chain.”

Well, that’s sobering . . . heavier containers for the Snapple means more fuel burned by the trucks that deliver iced tea and soft drinks to gas stations.

I had to admit, I felt a little schooled by that one. But my online educator wasn’t done! Whoever it was, this person went on to postulate that the oil used to make the plastic bottles had to be less than the oil and gas used to refrigerate the bottles 24 hours a day in gas-station refrigerators.

And there’s more! Outrage at the Snapple plastic bottles was called out as a bunch of “feel-good slacktivism”. Moreover, everything you buy in a gas station (or convenience store) is an atrocious waste of labor, water and petrochemicals. . . still, given that we’ve been using gasoline to run our car’s engines for over a century now, you’d think that people would acknowledge that they’re better off going to gas stations (however flawed) over buying your own tanker truck, getting the appropriate license to drive the thing, and then haul ALL your own fuel for the year (or whatever) straight from a New Jersey refinery.

For my part, I’m going to list the nutritional information from certain gas-station products, to at least shed light on the ones that have the best combination of relative healthiness. And while I think all the bars I’ve listed here are yummy, I make no guarantees about your subjective opinions you may form if and when you try them.

I figure that one of the most onerous statistic listed on granola-bar wrappers is “Saturated Fat”. I try to avoid any snack that lists more than 2 grams of the stuff. (Of course, I try to limit those to 1 a day.

If anyone wants to read that reddit — or even join in, here’s a link:

https://www.reddit.com/r/ZeroWaste

And if you’re as desperate as I am for ANY good news that might save us all from drowning in plastic, you might try this link:

https://theoceancleanup.com/rivers/

Most importantly, read the label of whatever you’re eating!

CLIF BAR (Oatmeal Raisin Walnut): has 0.5 grams of Saturated Fat, 6 g of total fat, 140 mg of sodium, and 10 grams of protein. I’ve had plenty worse! It’s a 250-calorie bar.

KASHI BAR (Trail Mix): has 130 calories, ZERO Saturated Fat, 4.5 g of total fat, 105 mg of sodium, and 3 g protein.

NUGO (Peanut Butter Chocolate): has 170 calories, 1.5 grams of Sat Fat, 3 g of total fat, 125 mg of sodium, and 11 grams of protein.

KIND BAR (Almond Butter): has 220 calories, 1 lonely gram of Sat Fat, 10 g of total fat, 120 mg of sodium, and 8 g of protein.

NO COW (Chunky Peanut Butter): has 1 gram of Sat Fat, 3.5 of total fat, 220 g of sodium, and a whopping 21 grams of protein. It’s a 190-calorie bar.

If anyone wants to read that reddit — or even join in, here’s a link:

https://www.reddit.com/r/ZeroWaste

And if you’re as desperate as I am for good news about something that might save us all from drowning in plastic, you might try this link:

https://theoceancleanup.com/rivers/